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Infestation Education

As part of my college education, I worked in a team to create the game Infestation Education in class. I was officially Character Artist and Assistant Lead of the art team, but also assisted in Sound design, Voice acting, Narrative, Animation and Level Design.

Character Design

I created the main character assets for Infestation Education in vector graphics based on the concept art for the characters designs. The characters were created in segments that could be moved separately to optimise animation.

Animation

Using the assets created by myself and other team members, I assisted in animation, applying the assets to an armature and creating original animations for humanoid characters in idle states and animal characters in walk, attack and idle states.

I used the team's vector graphics to create rigged models in Blender and created idle, walk and attack animations for non-human enemies and idle animations for the human characters.

UI

I created the character profile assets for the user interface and dialogue boxes in Infestation Education in vector graphics based on the concept art and in-game sprites.

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